Games Pocket Warden
In developmentPocket Warden
A pixel-art action RPG
A pixel-art action RPG where every fight is readable, every drop is worth inspecting and every region has its own rules.
Overview
What is Pocket Warden?
Pick one of nine heroes and push back the Demon King's armies through forest, graveyard, lava chasm, orc camp and fortress. Combat is real-time and built around reading enemy attacks, dodging through danger and breaking bosses in multiple phases. Between runs you return to a living village to forge gear, take quests and prepare for the next push.
In development. Playable internal build. No public release date has been announced.
- Genre
- 2D Action RPG / Pixel Art / Hack & Slash
- Platform
- Web browser (desktop, keyboard & mouse, gamepad supported)
- Players
- Single player, with local two-player co-op on one keyboard
- Language
- Vietnamese (in-game text). English localisation not yet announced.
- Developer
- Elie Studio
Highlights
What makes it tick
Nine heroes
Knight, Swordsman, Archer, Wizard, Priest, Templar, Lancer, Mercenary and Axeman, each with their own skill kit and playstyle.
Readable, dodgeable combat
Enemy attacks are telegraphed with red danger zones. Dash frames let you slip through damage; shield heroes can parry for a stun.
Boss fights in phases
Region bosses change behaviour below half health, adding new attacks and tighter timing.
Deep loot
Rarity tiers, random affixes, enchanting and a forge for crafting and upgrading equipment.
Endless challenges
After the story: a Tower of Trials, an endless Abyss, and New Game+ with scaled enemies.
A village that lives
A hub with merchants, a blacksmith, quest givers, a farm and fishing, plus a day and night cycle with weather.
Playable heroes
Nine ways to fight
- Frontline
Knight
Shield parry, Double Slash and a burning Flame Blade.
- Fast melee
Swordsman
Bleed-focused strikes ending in the held, rapid Hundred-Blade Thrust.
- Ranged
Archer
Piercing shots and a seven-arrow Arrow Rain.
- Elemental caster
Wizard
Three elements - fire, ice and lightning - each with its own skill line.
- Support
Priest
Holy bolts, healing and a nova of divine judgement.
- Holy guardian
Templar
An aura that heals allies and scorches foes, plus a shield parry.
- Reach & mobility
Lancer
Long thrusts, a charging ice lance and a leaping strike.
- Buffer
Mercenary
A war cry that boosts damage and speed, and explosive rockets.
- Berserker
Axeman
Whirling axe strikes that hit harder as health runs low.
The world
Five places, five palettes
-

Dawn Village
The hub. Forge gear, hire companions, accept quests and recover.
-

Whispering Forest
The opening region: slimes, bats, orcs and werewolves, guarded by a Werebear.
-

Forgotten Graveyard
Skeleton soldiers and archers patrol ruined grounds ruled by a Necromancer.
-

Lava Chasm
Demons, hellhounds and lava slimes under the eye of a Flame Golem.
-

Orc Camp
A fortified warband camp, reachable in either order alongside the Lava Chasm.
Gameplay
Watch Pocket Warden in action
Recorded from the current build; visuals and balance are still changing. Videos load only when you press play.
Gallery
Screenshots
Captured from the current build. Select an image to enlarge it. In-game text is currently in Vietnamese.
Systems
Under the hood
Skills & progression
Six skill slots, a skill tree, level-based growth and unlockable ultimate skills and divine weapons.
Status effects
Burn, bleed, poison, chill and more, applied by heroes and enemies alike.
Companions
Hire AI allies in the village, or play two-player on one keyboard.
Bestiary & achievements
An in-game codex records the monsters and bosses you've met, with achievements to chase.
Controls
Mouse-driven point-and-click combat by default, with alternative WASD, gamepad and touch controls.
Runs in a tab
Built on HTML5 Canvas and JavaScript with no engine or install. Saves live in your browser.
Credits
Credits & attributions
World art direction by Elie Studio.
- Hero and enemy character sprites — Tiny RPG Character Asset Pack 01 & 02
- Underground monsters, cave tiles and cursors — Debts in the Depths by Rama "Reaktori" Hannula
- Interface frames, buttons, slots, health and mana orbs — RPG UI pack by Franuka (franuka.itch.io)
Screenshots show a work-in-progress build; visuals and balance will change before any release.
Interested in Pocket Warden?
For press, publishing or collaboration enquiries, reach the studio directly.